Battle Fury

Interactions:

 * Acid+x gives extra dice for each attack of the attack action.
 * Melee+x only applies to the first attack of an attack action.

Codex Entry:

 * Errata Text: "The next time this round that target creature makes a melee attack, if that attack is not a Counterstrike, at the end of that attack action it may immediately make another quick action melee attack. This extra attack counts as part of the same attack action. Only one Battle Fury spell may be cast per round on the same creature."
 * The extra attack can be made against the same or a different legal target. If the extra attack is made against a different Defender it is treated like a Sweeping Attack, and starts a new attack sequence (with all of the normal steps, including a damage barrier and counterstrike).
 * If the extra is made against the same defender, it will not trigger an additional Counterstrike or Damage Barrier. If the attacking creature becomes affected by a condition acquired from the counterstrike or damage barrier (such as being stunned or dazed), its extra attack will be affected, and the condition marker will remain on the creature until end of the next round (if it has an “end of action phase” effect, as per rules for conditions acquired from a damage barrier or counterstrike). Since the extra attack is still part of the same attack action (it occurs during the Attack Ends Step of the original attack action), attack bonuses such as Melee +X do not apply to the extra attack. If you cast Battle Fury on a creature, and the next melee attack that creature makes is a counterstrike attack, Battle Fury will be wasted. (It will not have its effect on a later melee attack that round.) The effect “Only one Battle Fury spell may be cast per round on the same creature.” is part of the spell’s effect. Thus, if Battle Fury is countered, this effect will not occur, and you would be able to cast a second Battle Fury on this creature this round.