Deathshroud Staff

Codex Entry:

 * Creatures affected by Deathshroud Staff’s quick necro spell keep the Melee +1 even if they leave the zone it was cast into. The set of creatures that it affects is determined when the spell resolves. It does not change if creatures are Summoned or moved later in the round. Example: The Necromancer uses Deathshroud Staff’s quick necro spell to give a Zombie Minion and Zombie Crawler in his zone Melee +1. Later that round the Zombie Minion moves to an adjacent zone and attacks. It is still under the effects of the Deathshroud Staff and will get Melee +1 on its first attack this round. Any new zombies Summoned into the Necromancer’s zone later this round do not receive the Melee +1 effect of the Staff. For example, later this round, the Necromancer moves a Zombie Brute into his zone and it does not receive the Melee +1 effect of the Staff.