Armor Ward

Armor Ward.jpg

Interactions:

 * Steal Equipment: Since this does not destroy the equipment, the extra 4 mana is not required.
 * Runes: The added destruction cost of runes works the same way as Armor Ward.
 * Effect Timing: The extra mana is paid during the resolve spell step, so if a Dissolve is blocked by a Nullify in the counter spell step, the resolve spell step is never reached and no additional cost is paid.

Codex Entry:

 * For example, if the opponent casts a Dissolve spell to attempt to destroy your Hunting Bow, he will pay the normal 11 mana to cast the Dissolve. Then, when the Dissolve spell resolves, he will have to pay an additional 4 mana to destroy the Hunting Bow.
 * If you reveal Armor Ward at the end of the Counter Spell Step of a Dissolve, then the opponent will have to pay the extra 4 mana to destroy it. (Thus, the spell will be wasted if the opponent does not have the 4 mana to pay.)