Blue Gremlin

Interactions:

 * Hindered: Can still teleport 2 times if hindered.

Codex Entry:
by the effect.)
 * When this creature is activated, you may pay 1 mana. If you do, Gremlin gains the Fast trait until end of round, and until end of round he can’t take normal move actions but can Teleport to an adjacent zone instead of a move action.
 * He does not need to have LoS to the zones he Teleports to.
 * Teleporting to a zone counts the same as a move action for the purpose of the number of actions you can perform in a round, but are not “move actions” for any other purpose. Thus, by paying the 1 mana, Blue Gremlin could teleport twice, and then take a quick action. He can do this even if hindered (hindering has no effect on Teleporting).
 * Blue Gremlin can Teleport even if Unmovable or Restrained.
 * If a mandatory action effect would force Blue Gremlin to move, and this move could only be performed by using the Teleport ability, Blue Gremlin would not be forced to use that ability. (This is because the mandatory action effect only applies at the moment Blue Gremlin would be choosing an action, which is after the time that the Blue Gremlin’s ability is used. If Blue Gremlin did choose to use the Teleport ability, it would then be bound